FFXIV DUTIES
(TL;DR)
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On PC: View → Print Layout off! | On mobile: View → Print Layout on!
By @spidersplaysff! Mostly condensed from the wiki + other guides for personal use, because my baby brain can't read a wall of text in life or death situations (understandably!)
Weird formatting so it can sit comfy on the side of my screen!
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Is this still being updated?
Short answer - nope!
I put together this doc bc i started as a tank and was terrified of not being prepared for dungeons and eating shit because of it. It was nice to know what to expect yes, but as a seasoned player I now find it more enjoyable to go in blind, eat shit and and have fun!
I'll keep this doc here, but note that different data centers might do things differently, or because of today's gear you just won't see some mechanics happen, so don't worry too much!
Several low level dungeons have been/are being adjusted as of patch 6.0 onwards, so any duties that are out of date are highlighted in grey. I don’t think I’ll update these, so if you’re really keen on info please check elsewhere!
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Tank roles | Healer roles | DPS roles
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ARR DUNGEONS
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Sastasha
Welcome to baby: the dungeon
* Are you a baby tank? Turn your enmity generation skill on at the start of dungeons, and keep mobs turned away from your party ideally! If you have AoE skills available slap them for large groups!
Check parchment in the side room to see which colour switch to press later (optional but makes it quicker)
1. Chopper
* Avoid AoE/orange circle → paralyzes
2. Captain Madison
3. Denn the Orcatoothed
* DPS is usually high enough to just burn the boss down, DPS can use Limit Break in dungeons at like 10%-20% to make it Even Quicker
* Safe to ignore adds (new enemies that spawn), just burn the boy down
* If adds are causing trouble, interact with grates to cancel the spawn
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Sastasha (Hard)
1. Karlabos
* Remove Slime debuff before Tail Screw
* Prey → Stuns highest enmity (tank)
* Tail Screw → drops you to 1%, kill if slime debuffed → stunnable
2. Captain Madison
* Kill adds asap
* Keep to the center
* DPS him after he charges someone (will only stop after enough dps is done)
3. Kraken
* When only Kraken and Tentacles → attack Kraken
* When Arms are also up → kill asap
* Ink blast AoE → not worth dodging
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Tam-Tara Deepcroft
1. Void Soulcounter
2. Galvanth the Dominator
* Kill purple tethered imps to remove boss invulnerability
* Ignore adds otherwise, DPS can limit break boss
* Large AoE unstunnable
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Tam-Tara Deepcroft (Hard)
Overworld mechanics : Go into little rooms, disturb grave x3
1. Liavinne
* Tank just maintains enmity of boss (dont use AoE
* DPS/HEALER → chased by zombies → DO NOT ATTACK
* Person with arrow marker → run into the horde → AoE will kill the horde
* Group up in the middle to make things easier
2. Spare Body
* Protect the NPC in the middle
* Tank away from NPC
* Run into purple energy balls to prematurely detonate them
3. Avere Bravearm
* Don’t let the crawling zombies reach the centre of the room
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Copperbell Mines
The following is outdated and may differ in game
1. Kottos the Gigas
* Immortalize → (70%) can stun to prevent vulnerability down
2. Ichorous Ire
* Spriggan adds drop blasting powder → interact with Improved Blasting Device to spawn a Blasting Cap
* Don’t let bomb add die
* Lure boss to Blasting Cap, rinse and repeat
3. Gyges the Great
* Runs to rocks to free new adds → DPS is generally high enough to ignore these and DPS the boss down / limit break
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Copperbell Mines (Hard)
1. Hecatoncheir Mastermind
* Kill Flamebeau add ASAP before it reaches the fire (spawns later)
* Tank - lead to very end of path
2. Gogmagolem
* Someone operates the Blasting Device to spawn and pick up the bomb
* ‘Exploding in 5 seconds’ → place it in the path of the boss
* Move away from black bombs
* Other DPS focus on Kindling Sprites
* When the Golem dies, Biggy will spawn → kill and move away from the large bombs
3. Ouranos
* Kill Giga adds as they spawn (will target random players)
* Sand Worm will spawn → when ‘searching for fodder’ → someone pick up rock, place it somewhere in the sand, then move away
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Halatali
1. Firemane
* Kill wisp adds before they reach the pit (or just ignore and heal through)
2. Thunderclap Guivre
* Kill adds to remove invulnerable on boss
* Tank on the slopes → vulnerable to lightning damage in the water
3. Pit Pieste (optional boss)
4. Tangata
* Kill wisps before they reach the boss to avoid aoes, or just heal through
* Kill sprites to remove invulnerable
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Halatali (Hard)
1. Pyracmon
* Two hands on mace → run far away
* One hand on mace → run behind
* Whole room AoE → activate lever → stand in aura before it fades (~70% charge)
2. Catoblepas
* Demonic Eye → each player activates an orb
* Gives you buff to avoid damage
* Target eye when it appears
3. Mumuepo the Beholden
* First wave of adds, easy to burn down
* Lancer → no aggro, kite around if targeted
* Kill healer first → Bard → Gladiator
* Second wave
* Kill Mumuepo first (lil guy)
* Chains players → unchained player interact with scepter before cast completes
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Thousand Maws of Toto-Rak
The following is outdated and may differ in game
* Collect Magitek photocells, need 4 to activate first room, another 4 for second
1. Coeurl plant
2. Graffias →
* Tank near edge of room for puddle placement
* Target tail when it activates
* Move away from pods that appear, destroy them with ranged
* Miteling adds → kill asap
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Haukke Manor
The following is outdated and may differ in game
* Grab tiny key from very first room on the left in the hallway (before you reach any mobs)
* Maidservant adds will AoE once they reach you, stun when it appears or run out of asap
* In the dungeons → unlock the second cell (in the second row of cells)
* Can then jump over the barricade
1. Manor Claviger
* Move out of AoEs
* Dark Mist → interrupt
* When done → leave through entrance to unlock the next door (don’t keep going past the chests)
2. Manor Jester and Manor Steward
* Stewart’s Soul Drain is stunnable
* Ice Spikes (Jester)→ interject
* When done → use return shortcut / type /return to return to the stairs
3. Lady Amandine
* Ignore lamps, tank in center
* If they're giving you trouble, turn them off when they light up
* Stun spell casts (especially Dark Mist) if possible
* Kill adds asap to remove invuln. on boss
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Haukke Manor (Hard)
1. Manor Jester
* Kill adds, avoid ice patches
2. Ash
* Kill adds, remove debuffs, etc.
* Avoid anything blue
3. Halicarnassus
* Each player chooses a corner of the room for later
* Avoid AoEs
* Do as much damage to adds as possible, as this determines the damage of Blood Rain
* Adds cannot be killed, so ignore them at 0%
* Handmaidens → focus on getting one to 0%, then the other
* Lady Amandine add → DPS limit break
* Once final add is dead → tank drag the boss to the centre of the room
* Beguiling Mist→ run to your chosen corner
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Brayflox’s Longstop
The following is outdated and may differ in game
1. Great Yellow Pelican
* Kill adds asap
2. Inferno Drake
* Kill smaller drake when it appears, save Brayflox then kill Inferno Drake
3. Hellbender
* Bubbles players, attack bubbles quickly
4. (Optional) Deep Jungle Coeurl
5. Aiatar
* Tank keep boss out of green puddle
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Brayflox’s Longstop (Hard)
1. Illuminati Commander
* Avoid AoEs, kill adds
2. Magitek Vangob G-III
* Tank kite around edge, avoid ceruleum puddles
* Safe to ignore adds, just burn down boss
3. Gobmachine G-VI
* Untargetable → move to center asap
* Melee Limit Break at 20% to skip Big Bomb phase
* Knock away bombs
* Kill Big Bomb asap
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Sunken Temple of Qarn
Stone head mobs need to be killed on glowing platforms or they will revive
Scales of Judgement → flame of magic on the left pan, fruit of knowledge (strawberry) on the right
1. Teratotaur
* Tank in bottom right corner or middle
* Dung Wespes → kill asap or interrupt Final Sting
* ‘Begin to growl’ / Mortal Ray → casts doom debuff → step on glowing platform to clear
* Triclip → ‘tankbuster’ (heavy damage)
2. Temple Guardian
* Destroy the Soulstone when it appears
* Boulder Clap → massive damage
* Stone Skull → stuns a player
* Starts targeting random players after Soulstone is destroyed once, tank will lose aggro
* Obliterate → stun the Guardian to avoid high raid-wide damage
3. Adjudicator
* Mythril Verge adds → avoid blue beams and kill asap
* Verge in large box → DPS enter before it seals off and kill it
* Darkness → blinds
* Paralyze → interrupt if possible
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Sunken Temple of Qarn (Hard)
1. Damaged Adjudicator
* Attack the body part with the core, kill adds, attack the rest of the boss
* Move out of sand whirlpools → draw you in
* Targeted → move to the edge of the arena
2. Sabotender Emperatriz
* Kill the adds as they come
* Sabotender Guardia priority
* 100,000 needles → DPS check on boss to interrupt
3. Vicegerent To The Warden
* Avoid mummy walls and mummified players
* At 4 stacks, lose control
* Targeted → run behind boss
* Tethered to boss → stun to stop
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The Wanderer’s Palace
1. Keeper of Halidom
* Spread out across the room to avoid being pulled in by Inhale
* If pulled in → run out of melee range
2. Giant Bavarois
* Fire → can be interrupted, or just avoid
* Prioritise Purple → White → Blue / Green adds
* Am