R-E-S-P-E-C-T
Practical Tips to Prevent Abuse & Build Team Trust
Emily Greer
Co-Founder & CEO, Double Loop Games
Game Developers Conference 2020
Hi, welcome, thank you for watching, weightier topic, warning that Iâm going to use a lot of gifs from the Good Place because a) itâs one of my favorite shows and b) talks about a lot of what I want to say, but on a grander, more philosophical scale.
Who Am I?
2007-09
Built Kongregate.com
15-17 Employees
SF, Portland OR, Remote
2013-16
Built mobile publishing
70-80 employees
SF, PDX, Remote
2006
Co-Founded Kongregate with my brother Jim
2010-12
Bought by GameStop
30-40 Employees
SF, PDX, Remote
2017-18
Sell to MTG, buy studios
120 Employees
SF, PDX, SD, CHI, Remote
2019-20
Left Kongregate to start a mobile studio, Double Loop Games
1997-2005
Previous career in catalogs, retail, & e-commerce
14 years in games, working at a lot of different team sizes, with a lot of different teams through publishing. Most of my examples and experience will be from Kongregate since Double Loop is just a year old and still small
For the last two years weâve been getting waves of allegations of harassment coming out, sometimes in publications, sometimes via social media post, occasionally via lawsuits, but they touch almost every part of the game industry from giant AAA companies to small-team indies, engine companies to Twitch streamers
And if you talk to women in the industry the consensus is always âIâm surprised more hasnât come outâ because we know itâs still only the tip of iceberg, from our own experiences, from our friends
Abuse/Harassment is Widespread
Surveys show consistently that around 60% of U.S. women have experienced sexual or gender-based harassment*
Numbers are lower for men, but still high at 20%*
It mostly happens at work â ~70% in both women and men
*Numbers are consistent between Quinnipiacâs November 2017 poll and a 2016 US EEOC report
Sexual harassment â unwanted sexual attention gender-harassment â hostile behavior based on gender often these happen together, sometimes line is thin
Itâs not necessarily evenly spread between industries, though, and I strongly suspect the games industry is worse than average
Note: nearly all of my data is for the US, as is my personal experience, and there are likely to be significant cultural differences in harassment level. But humans are human everywhere
And It Goes Way Beyond Sex
The %s add up to >100% because harassment can be across multiple categories
Gender is an element in almost half the complaints but race is not far behind at 34%. Research is disturbingly sketchy for harassment in other categories, but what studies there are that members of underrepresented minorities are experiencing harassment at similar rates to what women report. It is also pretty easy to assume that those who fall into multiple categories experience even higher levels of harassment.
A Few Bad Apples...
When one or two stories come out, itâs easy to say that itâs just one or two bad apples, good thing theyâve been revealed
...Spoil The Whole Bunch
But with so many cases I think we as an industry need to come to grips that the issues are systemic, and that bad actors are flourishing in games
So I think it can be generally agreed that humans can really suck. Itâs easy to get mired down, and feel like all of this is inevitable. But itâs not
Emilyâs General Theory of Human Behavior
Respectful
Abusive
Group Norms
Itâs impossible for me to do a talk without at least ONE graph
There is a small % of people who will always be good, and a small % of people who will always be abusive, and the rest of us are in the middle, mostly living up or down to our environment
Lots of Things Influence Group Norms
What behavior is modeled by leaders
What behavior is rewarded or incentivized
What behavior is tolerated
Cultural norms of individual employees
Norms of past workplaces for individual employees
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Wells Fargo quotas on customer accounts, quarterly bonuses
Leaders have direct control over the first three.
Emilyâs General Theory of Human Behavior
Respect
Abuse
Group Norms
Toxic Leadership
Uber is a great case study of this. Travis Kalanick, the founder, modeled and rewarded aggressive risk-taking and indifference to existing laws and safety concerns. Susan Fowlerâs whistle-blowing blog post showed how egregious/clearly illegal repeated sexual harassment by her manager was tolerated because he was a âhigh performerâ despite complaints from numerous women. And by all reports that culture was pervasive, and eventually led to the board firing Kalanick
Emilyâs General Theory of Human Behavior
Respect
Abuse
Group Norms
Positive Leadership
2.0
Shocked by Gamergate, BHG leadership decided to focus on inclusivity as they restarted
Big Huge Games, a Baltimore studio known for strategy games like Rise of Nations has been through many ups and downs from itâs original founding in 2000, getting bought by Curt Schillingâs 38 studios and shut down when that went bankrupt.
A couple of the original co-founders decided to restart the studio in 2013. Shocked and horrified by Gamergate, they decided they wanted to fight back by building a really inclusive culture, leading to a very different culture and norms in a studio that included a lot of the same leadership and team from the original.
I hope they will give a talk on the details sometime, itâs not my story to tell in depth.
So Why Is This Worth Doing?
Uberâs a hugely successful company, does it matter if my companyâs culture is a little toxic? Or just kind of neutral? Yes, for lots of reasons.
The Costs Are Real
âEmployees experiencing harassment are more likely to report symptoms of depression, general stress and anxiety, posttraumatic stress disorder (PTSD), and overall impaired psychological well-being...as well as headaches, exhaustion, sleep problems, gastric problems, nausea...â
-2016 EEOC Report
Letâs start with the most important element: the personal toll on employees. All of these become increasingly likely when the harassment is sustained over time.
Individual Costs â Organization Costs
Per the EEOC, harassment is associated with:
Debilitating job dissatisfaction and work withdrawal
Strained team dynamics/team member avoidance
âTurnoverâ
Lawsuits
Reputational damage
Hiring/recruiting impacts
And itâs not just the individuals harassed, witnesses also experience increased dissatisfaction and are more likely to leave.
Does any company really want to go through what Riot has gone through in the last two years?
Your Team Will Be More Effective
Those have all been negative reasons for reducing harassment - costs you want to avoid. But thereâs a carrot, too.
Google has done extensive research on teams and found psychological safety to be âfar and awayâ the most important factor in team effectiveness
This isnât just me saying this, research backs this up.
Psychological safety â team members feel safe to take risks and be vulnerable in front of each other
The Games Outcomes Project did extensive research across projects of many sizes and found that psychological safety/team trust was one of the few factors strongly correlated with financial and critical success
And how can people feel safe, how can they trust, in an environment where they or any of their teammates are being abused or harassed?
So to prevent harassment you need to understand what drives it, which isnât the factors most people assume
Personal Story Time
Story about the first GDC dinner I was ever invited to, organized by a AAA publisher. I was a sub for my brother, having a great time, felt like I was really a part of the game industry for the first time. Towards the end of dinner people stand up and start mingling, I end up in a corner talking to a very senior exec from one of the fast rising social gaming companies. We start talking about a potential cooperation deal with Kongregate traffic but then, with his back to the rest of the party, starts talking about the deal in sexual terms âwe donât need to get married, it could be a one-night standâ while making sex and blow job hand gestures that only I could see.
Confused, whatâs going on? Is he proposing I sleep with him for a distribution deal? Left quickly, feeling small and gross, wanted to take a shower. All that feeling of belonging gone. Told my brother and Kong co-workers about it, but otherwise felt helpless. But key element of this story: if he really wanted to sleep with me (or do a deal) this was a TERRIBLE way to go about it
Harassment is sometimes about sex. Itâs ALWAYS about power.
That exec got a power thrill whether I accepted or not: just having something I MIGHT consider sleeping with him was enough. Grossing someone else out is a power move, too, as kids on playgrounds can tell you.
Quote from LibĂŠration article on Ubisoft execs, 7/10/20
In toxic, hierarchical environments harassment is used to reinforce the pecking order or drive out potential rivals. A man might be called a âfucking moronâ or a homophobic or racial slur, but a woman will nearly always be put down in sexual terms
In-Group vs Out-Group
Gender
Race
Class
Ethnicity or Nationality
Religion
Sexual Orientation
Political Affiliation
Job Role
Industry Segment
Company Tenure
Employment Status (Intern, Contractor)
Weight/Height
...Many More
Helpful to abstract a little because whatâs in-group and out-group might shift by region or company context, and they intersect and layer on top of each other. In groups and out groups in any situation usually start with things we bring from our cultural context, like gender, race, class...but there are all sorts of other groups that can form based on almost anything. Dev team vs support, AAA vs mobile f2p,
Harassment probably looks different in high fashion, say, than games, but thatâs mostly because whatâs in-group is different. I think the fact that I was from